"Stefan Viljoen" <spa### [at] removethispolardcom> schreef in bericht
news:4677d933@news.povray.org...
> I'll remember that when rendering in 1280x1024 in the future.
>
There is a nice little thing you can use easily:
//before the camera definition:
#local H=image_width/sqrt(image_height*image_width);
#local V=image_height/sqrt(image_height*image_width);
#local Iwidth = 500;
#local Iheight = 600;
//in the camera definition use:
right x*(Iwidth*M)/(Iheight*M)
Thomas
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